![]() You’re still confined to a radius based on each character’s movement stats, but there are plenty of ways to chain actions together to extend it – most notably the team jump, where one character can bounce off of another to cross the usually small maps in one turn. I’m sure there’s still a grid underneath the maps somewhere, but Sparks of Hope does a fantastic job of hiding it and making movement in tactical battles look and feel smooth as Mario and friends run around. There’s a nice rhythm here, even if the planets in the Galaxy games were largely defined by the fact that you moved through them with platforming skills, so they became playgrounds, soft-plays, obstacle courses, rather than the stylish set-dressing you tend to get here.Battles themselves feel different right away. A new storyline sees you leaving the Mushroom Kingdom behind and jetting into outer space, moving between a handful of quirky planets that look like discarded stages from the Galaxy games. Sparks of Hope takes the basic Mario + Rabbids formula, which is to say the XCOM formula, and adds some neat tweaks. Luigi watching as his enemies shatter into candied star bits. Luigi sniping across the map, wracking up 2000 points of damage. MARIO + RABBIDS SPARKS OF HOPE latest updates, features and DLC’s. Stick Luigi up high and he becomes a god: in action, how like an angel, in apprehension, how like…well, stick him on Overwatch and see. Luigi as a sniper! Luigi with an attack that does more damage the further away from his target he gets. This Luigi business didn’t click for me until I got stuck into the sequel: Sparks of Hope. After Peach unloaded, Rabbid Luigi came along and unleashed a trio of toxic shock waves. It’s the kind of game you’d be happy to show your grandma but then smirk when Peach blasts away a foe with a shotgun and granny asks if that bear-like thing is okay.
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